Friday, 18 May 2012

Holograms

I’ve recently put the robot on hold as I’m planning on creating a Sci-Fi corridor for him to roll through and I thought it would be a nice touch to add some holographic computer consoles on the walls and around the windows of the corridor. After doing some research I have managed to create a interface in Photoshop and then with the use of Self-Illumination and Opacity maps I've then created the exact look I was aiming for in 3DS Max I am pretty sure that this method would work in a game engine as there is no trickery done within 3DS Max everything has been achieved in the proper way.

Here are some images to show the final result

This is the finished image in Photoshop

This is the Opacity map also created in Photoshop

 
 These are the test renders with the holograms projected onto a pane of glass




Here I created a computer screen behind the hologram I like the end result but I think the computer console needs to be a different colour to the hologram as I think the colours are clashing. 

More progress to be posted soon ONLY 2 WEEKS till my deadline :O!

No comments:

Post a Comment