Friday 12 October 2012

Update on progress with Stool Pigeon

As promised I said a while back that I would show progress with regards to Stool Pigeon, I have spent a lot of time recently creating graphics for the menus and I have just finished designing rough ideas the new direction the studio has decided to take following the success of September’s game jam.

At the moment I can't go into too much detail as the game is still under development and as a game designer your ideas and projects are never safe until you release it. However I have decided that a few peeks behind the curtain never hurt anyone below is a few ideas I've had with regards to the first levels background. I thought it would be a good idea to try three different times of day when creating these screens. I wanted to keep the cartoon style feel that we have created the other screens and assets when I create these images. For the Night and Dusk images I’m thinking maybe adding some lights to the tops of some of the skyline buildings may help to make the image pop a little more.

Day Background
 
Dusk Background

Night Background
These images are not final they are simply used to show my idea once I get the all clear from the rest of the team I intend to go back over these images and polish them up adding further detail to the scene and maybe think about animating the clouds at a later date.

As always thanks for supporting my blog and I look forward to showing you further images closer to the release date.
 

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