Monday 30 April 2012

Master Sword WIP

After firing up my gamecube over the weekend and having a bit of fun with Zelda : Ocarina of Time I have decided to create the Master Sword. It still needs texturing but heres a quick render of what it looks like currently.

I'll post again when the texturing is done!

Sunday 29 April 2012

Train2Game Assignment Progress!

I recently took my 2nd exam and manged to get another 100% really chuffed everything seems to be going pretty well at the moment!

I've just started Assignment 3 which has asked me to create a few assets which can populate a house scene provided to me by the course. I have litterally just finished the first Asset I've been working on a image of which is below.

I decided to create a Laptop, I styled it based on a Sony Vaio and a custom laptop from Novatech. I'm planning on creating some very nerdy Comic book fan boy items next progress of which will be posted when they are finished.


Also here is my assignment 2 that I have been working on. I had to create a few basic primatives and get the swing of using editable poly. As I had some experience in this area before starting the course I decided to use this Assignment to have a play around with the material editor. Focusing on Glass and Self Illumination here is the results.



Friday 20 April 2012

Finished Concept

Ok so following yesterday’s post about concept design I have completed the concept design for Gun 8. This took a number of iterations however I have learnt a lot from this experience. I first created the deign based on the thumbnail sketches I completed yesterday however I realised that the gun would not be usable as there was no trigger! I know stupid right? So I took a second look at the design and redesigned that section of the gun to be able to include a trigger. I also felt that the panel design on the first concept looked to messy and most of the lines looked a bit crazy so I started the design again and this time I created some grid lines that enabled the overall design to look a lot more genuine.

Here is the first concept design as you can see it’s far from perfect.

As I mentioned above in this design the panels look out of place and I basically decided to scrap all the light grey areas and join the panels together. Along with adding a trigger area *Face Palm*

Here is the final version that I intend on taking into 3ds Max and modelling. As you can see the panels fit a lot better to the overall shape of the gun. I have also added a emboss effect to make the image pop a little, I think the trigger could do with some more work I will leave the design overnight and see if a fresh prospective changes my thoughts for the moment. I'm fairly happy with the outcome I just hope it looks good once its modelled.

Thursday 19 April 2012

Further Concept Ideas

After doing a lot of research on how Concept art is created I've decided that it would be a good idea to try and develop my skills prior to reaching this part of my T2G course so I can produce better quality work for my assignments.

From my understanding concept design has many different ways of being created one of which is to start with thumb nail sketches. This is a technique I had never heard of before and was very interested in how these sketches are created. 

After watching a few videos on YouTube created by FZDSchools I had a basic understanding of the way in which they are made and then gave it ago. The final result is shown below I decided to create 9 Sci-Fi style weapons I have chosen to take design 8 further images of that design will be posted soon.


Altho I said that I would be designing design 8 further I also intend to devlop 2,4 and 5 at a later date if all goes well with design 8.

Friday 13 April 2012

First Line Drawing

After taking a small break from the mech today I decided to try my hand at line drawing. This is still a new techinque to me but I enjoyed the process and plan to create more in the near future.


Wednesday 11 April 2012

Train2Game and a Side project

Since I have enrolled on the Train2Game artist and animation course I've been doing alot of reading from the first book on the course which has given me a good understanding of the history of games the different genres within the industry, the artists pipline along with many other usfull information on game engines and such. This book was more of recap for me as I covered most of it during my time at uni. Altho there where quite a few things in the book that caught be by suprise which is always good.

As Im waiting for my Student login so I can sit my first exam I have decided to create a Mech from concept to a complete 3d model. I have no intension of Animating it at this point but I will be taking animation into account as I build it so I could possibly go back at a later date and possibly add in some animation.

Here is the basic concept Ive come up with this morning. Ive looked at alot of google images of mechs today and have made my own hybrid concept using my own ideas and inspiration from other mech images.

As you can see Im not the worlds greatest drawer but I intend to devlop my skills as it will come in very handy later in the course and also in my career.

Saturday 7 April 2012

Previous Work Part 4

Here is a Dumpster I created for the same scene as the Lorry Trailer. With this model I was focusing on dirt textures looking for a dirty, weathered look. Overall im quite happy with the end result but there is always room for improvement.

Here is the final renders - Rendered using textures created in photoshop and the Direct X shader that comes standard with 3ds Max.




Previous Work Part 3

Here is a Lorry Trailer I created for a scene I was working on before finding out I was accepted on the Train2Game course, I was experimenting with the use of normal maps and various different texturing techniques within photoshop. Here is the final version of the trailer.

This is the Trailer without any Textures applied this is to show the underlying geometry I used to create it.

This is the final render of the lorry with a Diffuse and Bump texture applied.

Previous Work Part 2

During my studys I learnt about the tecnique of baking high levels of detail onto a low poly model. I created a HK416 Assult Rifle shown below the final model was 15k polys after a few iterations of turbosmooth the final result was about 125k I them baked that information onto a low poly representation of the same rifle and ended up with a 842 poly rifle. Here are images of both the high poly rifle and the low.

High Poly Model



  Low Poly Model



This is the final render of the low poly rifle including the texture sheet that was used on the model




Previous Work Part 1

Ok as mentioned below I spent 8 months prior to enrolling on a Train2Game course two days ago. Here is some of the work I produced during my studys.


A Bobafett Helmet I created prior to learning about texturing a model



This is a model of a tyre and rim created in 3ds Max, This was my first attempt at bump mapping.
 The model is based on a rim from a MkII Ford Escort
I learnt alot while creating these models I was taken back by the potential of bump maps as it allows you to show high levels of detail without having to model every aspect of the finished article.